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Glyphs Guide

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Glyphs Guide Empty Glyphs Guide

Post  hhectorr Thu May 28, 2009 11:37 am

Glyphs are made by players who have learned the new profession of Inscription (AKA scribes).

The primary reagent for Inscription is herbs, which are milled to make pigments, which are turned into inks, which are then combined with parchments (which are bought from vendors) to make glyphs. Whew.

Scribes can sell/trade/give glyphs to players, who then use them to enhance their spells. Each Glyph enhances a particular spell for a particular class.

There are two kinds of glyphs: minor and major. Minor glyphs tend to do things like reducing cooldowns or removing a reagent cost, while major glyphs bring more substantial changes to spells.

At level 80, we will each have three major glyph slots and three minor ones. At level 70, we have two major and three minor. Here's the breakdown for how many slots you have at what levels:

Level 15: 1 major, 1 minor
Level 30: 2 major, 1 minor
Level 50: 2 major, 2 minor
Level 70: 2 major, 3 minor
Level 80: 3 major, 3 minor


How 2 use:-

The glyph interface is found on the spellbook panel, in its own tab. To apply a glyph, just right-click it and click on the slot you want to put it in. If all your slots are full, you can overwrite an existing glyph; this will destroy it, just like with gemming.

glyphs require you to be standing near a Lexicon of Power to apply them. Lexica are found near inscription trainers -

_____________________________________________________________________________
Lexicon of Power looks like this
Glyphs Guide 65307


here is the location of Lexicon of Power
City - Location - Coordinates

Undercity - "The Apothecarium" (61/58)
Orgrimmar - "The Drag" upper level (56/46)
Thunder Bluff - "Spirit Rise" inside cave (28/20)
Silvermoon - "Court of the Sun" (69/23)
hhectorr
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Join date : 2009-04-17
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